Chapter 1.
Introduction:
In the past, communication was carried out through expressing and exchanging emotions mostly by conversation. Furthermore, the form of communication had been abundantly developed using newly created various physical tools and devices.
However, since digital technology has been rapidly advanced and internet environment has been provided to more households, the less family face-to-face communication by verbal conversation has been carried out. The living area is turning into the area where individuals enjoy music, computer games and watch TV. Due to less communication among family, emotional sharing within family is decreased. In order to enhance family communication, products should not just be focused on a core subject but become a catalyst in human communication.
Chapter 2.
Interpersonal communication and development of home entertainment products:
1. Interpersonal communication and product design
a. Interpersonal communication and its types
The concept of interpersonal communication is opposite to Mass communication.
It refers to person to person communication. The ways of describing them are
1) couple communication, or two people speaking, the smallest unit of person to person
communication,
2) person to person communication mediated by a third party.
3) Private communication, public communication and so on.

b. Classification of interpersonal communication from product design aspect
Communication in product design can be classified in to following three categories:
PTP (person to person), PTO (person to object), OTP (object to person).



2. Interpersonal communication in modern society and its controversial points
a. Efforts to mend family communication
-Interpersonal communication and home entertainment devices
Since TV and radio widespread among the general public, they have been a central tool to bring people to watch or listen the program together. But as time goes by, those devices become a tool interfering interpersonal communication.


New way of the video game "Nintendo wii "

-Interpersonal communication and space design
The architectural space has been developed as a space where families can spend more time. Architects are striving to provide functions which can stimulate family conversation.


-Interpersonal communication analyzed by European living area trend
According to ReD association, Europeans want to be perceived as spending their free time reading books and listening to music, even though they also watch television and play video games. They desire to have these latter products integrated into interior design in order to be seen to concentrate on family communication.


b. People research
Interview about Communication area at home, Personal interpersonal communication method, Indirect communication method etc...
3. Interpersonal communication in the past
In the past, there were more objects as media for interpersonal communication. There were more respects and consideration to human communication. For instance tea ceremony, Korean traditional space design, firepot, carpet, bath culture …




Chapter 3.
Conclusion:
This thesis is to analyze how objects can play important role for interpersonal communication through historical research and modern social issue analysis. Furthermore it is to propose new design of electronic product which can catalyze interpersonal communication.
As a proposal of new product design to improve interpersonal communication, an audio device will be designed. The design is based on the qualities which traditional objects we used to have. I would like to propose a design which can provide interpersonal communication environment through integrating forgotten traditional design methods with modern technology.
Visual time line:

Bibliography:
K.Mannhcim, Essays on the sociology of knowledge, (Lodon: Roulledg & Kegan Paul, Fourth Impression,1968) pp.293~294.
Cradle to cradle: William Mcdonough and Michael pagg 28~30 : question design.
LEAVING THE NEST 2004: Tony Humphreys page 217 korean edition translate하게 표현하고 진심을 귀울여라
Trading up : Michael J. Silverstein and Neil Fiske 2003 214~215
Design of Everyday Things : Donald A. Norman user centered design 1988
Heinrich Dumoulin, Zen and Erkenntnis. 박희준, 선과 깨달음 고려원 1988 pp 56-57
Ching-Yu Chang [Japanese Spatial conception] JA 8405 p68
wolf von eckardt,[the just so of the Swerve and Line], time, 1983.8 1st) p 49-50
Choi unsick, Korean folklore consideration, seoul : 민속원, 1996.
Lim dongkwon, Korean folkways 1999.
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